Environment doodles

after hours sketches and tests, mostly using Isotropix Clarisse

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DEM quickie, single tile for displacement and diffuse. Have to work this one up!

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DEM quickie, single tile for displacement and diffuse. added some trees on this one

German casado fraga test

quick test with DEMs and fog

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first scattering tests. there´s only one mesh in the scene, no optimization at all really.

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one 3dcoat mesh an hdri and an atmosphere

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blue marble texture tests. Was trying to figure out what the best way to make volumetric clouds out of the maps was

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blue marble texture tests. Was trying to figure out what the best way to make volumetric clouds out of the maps was

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one 3dcoat mesh an hdri and an atmosphere

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